![]() ![]() Note: Prior to 1.18, Toretoises were fed with Cave Roots (from the World module) instead (or Cactus if disabled). If Iron Rods (from the Automation module) are enabled, pushing them onto a Toretoise with a piston will break its ore.Toretoises move very slowly, and can't be leashed, using Minecarts is recommended.Toretoises are 1 block tall, but grow to 1.4 blocks tall if they have an ore.Toretoises will sink in water, and are immune to drowning, fall, and fire damage.When a Toretoise generates ore, it will enter an eating cooldown for 1 minute.They do spawn like hostile mobs, so you can go back for more. If the Feeding Trough (from the Automation module) is enabled, the Toretoise will eat from it.The Toretoise will regenerate a random ore each time.Feeding the Toretoise Glow Berries will sometimes have it regenerate its ores.That is needed to avoid conflicts between versions, even with vanilla ones! Also more RAM is needed to load all parts of the game.If you want to take these huge creatures home and use them to generate ores, there's some things you should know. For 1.7.10 and lower versions you are not able to join Forge server without Forge installed in client, even if there are no mods.Īlso be sure that if you use classic minecraft launcher, to use standalone profiles, that are setupped with custom directory in profile editor. If you have version 1.8+ and your server has only servers-only mods, even pure vanilla clients can join (you can take advantage of this!). For example AE2 mod offers settings to disable items, then if you disabled item and join server that has it, it won't let you in. You should also consider to sync whole config folder to clients, because various settings can reject clients from joining the server. ![]() Every mod should have such an info on their project site. Some mods have different version for server and client, for example JourneyMap or ForgeEssentials, then you should have the corresponding ones on both sides, however those are normally optional on both sides. Clients will also be forced to use the config file you specify on your server. If you install this mod on a server all clients will have to have Hardcore Darkness installed. For example HardcoreDarkness mod is optional on server, but if it is there, it is a must for joining clients: ![]() (those can even stop server from functioning if you try to put them there)īe aware that there are some mods that allow server-configuration for purely cosmetic/graphic mods, those have to go both on server and client, if you want to sync settings (respectively you want to force server settings to people playing on server).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |